Quote:
Originally Posted by Juryiel
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As far as FFA, if the class R list is 10 guilds long and a mob spawns once a week, that's 10 weeks. If I get one shot at it every 10 weeks and only have a 17% chance to have it spawn during a time I can kill it (Since I'm barred from an alliance) it is definitely far better for me to try my hand at FFA.
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Not that I understand what you guys are getting at by talking about the rotation in a thread about FFA variance/socking, but just to clarify, you would get a shot at it once every 30 weeks. R slots come along 1/3 of the time.
The rub was that guilds would gimpatron up for mobs like Gore and disperse for shit like VS, creating actual scenarios where you'd see your shot at the mob once every 30 weeks. It would have been acceptable if all those guilds could kill the rest of the mobs solo, but they couldn't and that's why we introduced gatekeepers in a tiered progression system. Keeping the rotation as is was going to create even MORE smaller guilds to clog it up. We weren't looking to make sure every guild survived. Just wanted to keep things moving along.
Since the fall of the rotation, the health of surviving R guilds has improved and the raid scene has become more competitive, which is a great thing for guilds actually looking to survive winter in the wild west environment that it will undoubtedly be. I know my guild has learned a lot and I can tell others have as well, as well as more people showing up ready to raid FFA targets.
Anyway, I still think ending variance is the only way to stop socking, unless they actually coded in random repops as Sirken mentioned.