Well then I disagree with you.
If your guild can only kill a mob between 6PM-10PM, you shouldn't have a slot on a rotation where mobs are spawning in 16 hour windows. And it certainly shouldn't be a solo slot.
You should find a guild that can bolster your numbers for the other 20 hours, so that collectively you can kill mobs for more hours of the window. If you absolutely cannot find a guild/people to cover the graveyard hours of 3-6AM, or euros or aussies... then so be it. You just should have to pass on that mob and drop down to the bottom of the rotation for missing your kill.
The whole argument smaller guilds have made, is that being forced to track entire 16 hour windows requires them to conform to a playstyle which they don't have any interest in. Them losing out on their rotation slot because a mob spawns at 3AM and they don't have a force won't push these guilds to break rotation and go full FFA. Cause the FFA playstyle is one most of them don't wish to partake in. At least not in the state it exists on this server.
That aside - Get rid of Variance entirely or drop it down to something miniscule to remove some autofiring cothing folk, put in place a 2-Player per guild limit in zone when mobs spawn. Let the scene sort itself out over the next few weeks and assess the situation.
Variance wastes so much time for people and rewards people who stare at a wall for 16 hours straight not doing anything but staring, waiting. Playing the game should reward you. Staring at a wall shouldn't.
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