
04-05-2015, 11:42 PM
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Fire Giant
Join Date: May 2010
Posts: 507
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Quote:
Originally Posted by Daldaen
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Your idea seems unnecessarily complicated.
Agreeing to drop every guild, who gets a lockout on a mob, to the bottom of the rotation is extremely logical. You ally up to kill a mob, you get a lockout, you drop down.
If you don't have a raid force 24/7, that is part of being in a casual guild. You need to be willing to accept allying on harder mobs like Trakanon or Cazic Thule when they happen to spawn at 3AM. Or you need to be willing to recruit more or merge to foster a large enough attendance 24/7 to kill mobs solo if you wish to occupy a solo slot on each mobs rotation list.
Guilds being allowed to ally, get a kill, enjoy the experience of that raid, get some nice loot/epic pieces, then a month later, having moved from slot 3 to slot 1 in the rotation and getting to kill that same mob, twice in the time many other guilds who kill it by themselves, kill it once.
The gatekeeper situation and the 1 hour to kill were retarded. On at least one occasion BDA didn't meet the 1 hour kill timer on a 7AM Gorenaire (after wiping once with a force of about 25). Taken ended up killing it probably 90min after spawn I think.
[Mon Mar 02 07:29:36 2015] Welcome to EverQuest!
[Mon Mar 02 08:31:32 2015] You have slain Gorenaire!
That being said. FFA and 1 hour to kill are HUGELY different. Having to sit and stare at a wall for 16 hours with a mage + tagger + extras, vs. Checking track every 30min and batphoning to get a force present. VS died within 3 minutes of spawn and was FTE'd within 15 seconds of spawn today when FFA. Having an hour is a vastly different situation. 3 Hours until the rotation is void is more than fair enough (which is what it used to be)
The sharing list wouldn't be 10 guilds if those who allied dropped to the bottom... At least not for mobs people care about. Draco/Maestro/Talendor may be 10 deep.
One thing that would make Class R super cool, is if Class R spawns could have their variance reduced down to 1-2 hours (if it won't make it go away entirely). Make it MUCH more palatable for Class R guilds. Either by having Rogean code the variance to be based on the class the mob will spawn in next. IF Class R -> 1 hour, IF FFA -> 4 hours. IF Class C -> 96 hours. Or have Sirken go and look at the 4-5 Class R mob's tentative spawn times and post a 2 hour window.
Cause Variance is retarded.
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In fairness, variance isn't retarded in itself. If people were reasonable, it wouldn't be so bad. The response to variance is retarded. But that's how it is :dunno:
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Contemptor - Hierophant - Bregan D'Aerth
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