Good point. I'm looking at it from a 60 perspective in that I can't gain anymore levels but I can gain more cha.
I've yet to get in good testing (its a pita) of DI fires. I'm told that Nillhum used it extensively this last summer on beta, and that DI with high CHA was firing left and right. Some testing on barb and ogre tanks last summer in AT had some potential in that if it kept scaling to super high cha it would vindicate the Nillhum info. Assuming a high-end raid tank is able to max their melee stats np with gear and buffs, then that may leave cha as the only stat they'll have trouble maxing (although this really ends up begging a conversation about how to eliminate the most buff slots when juggling tank stats, cha, DI, dmg shield buffs, etc etc).
I do know that in Luclin/PoP/on this spell was a MUST-HAVE on tanks, and it fired like crazy/saved raids a ton.
Very off-topic I know, it really just comes from me liking to explore spellbooks (ie calm on pal/clr), interesting raid mechanics (DI), and unusual playstyles.
Sorry to the OP for having this conversation in your thread, but hopefully it just highlights that A - The stats you pick don't gimp your toon a ton, B - there's alots of fun ways to play a class, and C - you should pick what is fun for you.
If I had to start over on P99 knowing what I know now, I'd probably make a human emar paladin, save up ~7k for a cultural emarr armor set, then save up for my epic. The road less traveled, but I think it would be fun to have 90% of the spellbook of a lvl 50 cleric, the tools available to a paladin to pull and contribute to groups, and the low-cost of that particular armor set plus the pal epic being so easy to get (and other pal weapons).
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