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Originally Posted by koros
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That said, yes Luclin AA made a difference. But it wasn't that huge. Very few (if any) Luclin mobs put out more dps on a single target than AoW.
Could AoW actually hit 8x in one round? I was under the impression that it quadded + 1 (or was it 2?) extra attack from flurry, and maybe triple attack. If so, it that verified? I'll log into test server and have my mage's pet sit there and tank it for 30 minutes when I get home. I doubt the underlying values have ever been changed.
If it could hit 8x in one round we have to change my math from ^5 to ^8 as was mentioned. Even discounting Luclin AA, I think that lowers the odds of a max round more than my original calculations. Inverse exponential probabilities are a bitch like that.
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Combat Stability 3 was 10% Mitigation
Combat Agility 3 was 10% Avoidance
NPC's can Quad + Bash/Kick + Flurry + Quad + Bash Kick in one round for 10 total attacks (Not counting Ripostes)
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This thread comes up every couple of months.
It's always people arguing their feelings from way back versus people actually running the numbers. It's almost as if y'all are trying to get a sense of purpose by pretending this content was more than it was.
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These aren't feelings, the stuff is archived. You can run all the numbers you want but they will never account for RNG and human error. Theoretically the only difference between a Live server in 2001 and Project1999 would be knowledge and connection speed. It isn't difficult to come to the conclusion that this is not the case yet on P1999, hence why these type of posts are made.
If it was possible to kill The Avatar of War in Kunark or Kunark + Velious gear it would have been done. I don't understand why I have to keep reiterating this. It just seems like some of you think the people in FoH and LoS were trash compared to the players on P1999.