I don't remember for sure but I think the main reason hardly anyone would even attempt using lull/pacify/etc on live was because it would not send a success/failure message to the client. You wouldn't get a "Your target has resisted the Lull Spell" or "A skeleton looks less agressive." You would have absolutely no idea whether it worked or not (unless the mob came running at you meaning a resist and aggro) making it pointless to even use.
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