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Old 03-25-2015, 03:50 PM
Amalec Amalec is offline
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Join Date: Jan 2015
Posts: 13
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Is it correct to put the matter this way:

a) the exp penalty of a given class (they need x times more exp to level) is partnered with a sort of exp bonus in groups (they eat a small amount more of the exp of a given kill than chars in the group without the penalty).

b) This system is a way of imposing a penalty (twice the exp needed in some class/race cases) but also partially offsetting it, so diff classes and races leveling rates do not get totally out of whack (exp penalty classes simply fall way behind, given equal playing times)?

Not trying to understand the math, but the overall logic of the system and what the "penalty" is and is meant to do, and how it is (or is not) offset.
I really don't understand the logic of it of it's implementation. But you're correct. For a character playing a hybrid, your exp penalty gets almost entirely offset by the extra experience proportion you take from the group. And the portion that isn't offset is effectively shared by everyone else. This is where the old 'hybrids shit up group xp' comes from. As a hybrid, long as you stick with full groups, your rate of leveling is only slowed by 1/6th of your experience penalty. A Troll ShadowKnight, for example, only levels about 11% slower than anyone else. Interestingly, this applies in reverse to the Halfling Rogue. Your 15% exp bonus might look good, but in a full groups you're only leveling about 2% faster.

For everyone else, taking a hybrid into a 6-man group means each member's share might fall from ~16% of the exp to ~14-15% of the exp. It's not so bad, in other words. It is something to be mindful of, however, particularly if they are a few levels higher than the rest of the group or you've already got a couple of high penalty characters.
Last edited by Amalec; 03-25-2015 at 03:54 PM..