The way that slot#1 seems to work is like this: It will let you recast the spell there instantly; a cooldown check occurs but it occurs at the end of the cast as opposed to the beginning. So spells like DA which have much shorter cast time than recast time cannot be recasted instantly (the cast occurs, but instead of the spell landing you get the "recast time not yet met" message in red text). On the other hand, a spell like CH, which has no additional cooldown, will succeed because by the end of the cast, the cooldown time (which for CH is just the standard cooldown) has already elapsed.
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