Quote:
Originally Posted by Ezalor
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there's very little incentive for a shaman to suddenly quit their character the higher level they get.
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Player A tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player B tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player C tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player D tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player E tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player F tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player G tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player H tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player I tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player J tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Player K tells you "str/sta/dex/agi/tali/PR/haste/regen/sow/PE please"
Also once you get torpor you should always be casting canni, so basically you end up doing *more* clicks than a bard. Of course, most people suck at playing shaman and don't do this.
That being said, Orruar has the right idea: shamans are tremendously flexible, kind of like the anti-Wizard.