Imagine this scenario:
Some people are going to be hunting for pk's. They'll have gear optimized for this at whatever budget they can afford (at least ~80 or so MR, even budget), they'll have their spells/gear lined up for pvp, they'll be buffed and the buffs will be correctly ordered, they'll have clicky buffs for dispel protection, and they'll have clicky pots to dispel poison/disease/mez/etc. This doesn't necessarily need to be a fungi twink; you can do all of this with a couple thousand plat.
You, on the other hand, will be a sitting duck. You will be engaged with a mob, you will be improperly geared for pvp, your spell lineup will be terribly ineffective against another player, you won't have any way to protect yourself against the things they do to you.
Now imagine it's a deleveled fungi twink with an epic ragebringer or oggok cleaver or whatever.
So the answer to your question is: Class choice means nothing if you're not skilled, vigilant, and prepared. Play what you want to play, eat your learning curve YT like a man, learn to be vigilant, skilled, and prepared. Fight in groups whenever you can, because solo exp simply isn't efficient for any class on this server compared to even a mediocre group, and when you're alone you're as vulnerable as you can be.
About class choice: you will not encounter any large decree of classism here like you would on blue. You can easily find groups as a druid, necro, ranger, wizard, etc. Leveling in groups is fast enough to make hybrids tolerable to play. Any class can do well in pvp and any class can get rocked, depending largely on skill, vigilance, and preparation. Quality of life differences between classes are essentially the same as on blue, such as: being evil non-iksar eventually gets you free (with a little work) OT hammer, racial regen is nice, druid/shaman/bard get free movement speed, wiz/druid get ports, being ogre/troll is a pain in the ass without a shaman friend in certain dungeons.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid
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