Thread: Spells: Lull / Soothe / Pacify
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Old 12-01-2010, 08:52 AM
guineapig guineapig is offline
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Quote:
Originally Posted by zebin [You must be logged in to view images. Log in or Register.]
The monks were upset about the changes, because they (correctly) thought making lull a viable spell would devalue their skills as FD/split pullers.
On a side note, Monk FD pulling is a skill that the developers never actually intended for the game. The players came up with it and after the fact the developers begrudgingly let monks keep the ability working as it does.
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