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Old 03-20-2015, 09:00 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
Zero sum DKP is the only nonbiased, fair way to award loot based on contribution and previous loot distribution.

DKP systems nowadays award inflationary dkp and implement bid systems to balance that massive oversight out.

If I'm in a raid and a piece of loot drops that is worth 100 DKP and there are 25 members at the table, we all get 4, someone spends 100 dkp, and it's done. If those same 25 people continually made every raid and the same scenario played out, all 25 would get 1 piece of loot (for the same amount of contribution) in 25 100 dkp loot drops.

Ran a DKP system for several years both in EQ and WoW with this exact mentality and it worked flawlessly. WoW guild was world top 10 for both years that i ran it - because our members were geared based on how much they showed up and contributed to getting loot (which is another indicator that they do well - we actually down the boss).
That's an interesting compromise between loot council and dip and seems to function most closely to alpha ^^ since in essence everyone in 100% attendance is taking turns. The guilds's interests are not directly elevated/satisfied as with loot council and it seems to address Ceci's concerns about strategic spending, which certainly must cut down on the frustration of those who would otherwise be outwitted. It would also aid in retention rate for some because one would realize that they will get the items they want for certain if they are patient.

I like it.
Last edited by maskedmelon; 03-20-2015 at 09:01 AM.. Reason: Added quote to make post less confusing