Quote:
Originally Posted by Maelfyn
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Loramin, if I add an overworld and random battles a la Final Fantasy, will you like it more?
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Well, first off I'm not sure you should even listen to my opinion
[You must be logged in to view images. Log in or Register.] I mean, look at Tetris: you could say "well that's just the /gems part of EverQuest without all the other good parts", but (obviously) Tetris mops the floor with EQ in terms of popularity. Similarly here, plenty of people would probably love a pure-fight game.
For me though what it all boils down to is just having some imaginary meaning to the fights. That could come in the form of a Final Fantasy-esque overworld, or it could be something entirely different. But at the end of the day I want to rescue a princess (and kill the monsters guarding her), or deliver a message a bard gave me (and kill the monsters in my way) or save up coins (that I get by killing monsters) to buy a magic sword +42. I don't want to
just kill monsters.
When I think back on RPGs I've enjoyed, from Fallout 3 to EverQuest and even back to Wizardy, I remember enjoying more than
just the tactical challenge of the fights. I also enjoyed exploring dungeons, seeing a new world, and talking to NPCs.
TLDR; my opinion is worthless, but if you want it then give the fights some meaning, somehow.