Quote:
Originally Posted by Tune
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make the number of loots from bosses be dependent on the number of people in the zone at the time the boss is killed.
rough example would be
18 people = normal drops
less than 18 people = normal drops + 1 bonus drop
each group of people over 18 = -1 drop
this would create some scenarios in my head but i haven't seen a major problem
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would be easily griefed and also very hard to accomplish code wise.
another way to discourage zerging is variance, look at ragefire, the only time anyone shows up to pvp is the first 2 random spawns, cause its the only one spawn where people know holocaust might not be able to get twice the numbers, people dont even show up for the static ones when they know that holocaust has the timer cause they know they'll be outnumbered 3to1 so variance in ragefire scenario the random spawns definitly leads to more pvp
and zerging on a variance box would give you a bigger shot at finding mobs up, but also be very detrimental as your loot would be so spread out and there would be nice as fuck for smaller guilds
either way nothing is happening as 70% of box is in holocaust and will vote down any suggestion that would put their current guild structure out of shape, it's not about having fun, its about getting as many pixels as possible with as little risk as possible