The issue with reducing loot is it is so easily circumvented by having half the guild sit on the other side of the zone line and zone in to loot as awarded. You're essentially duplicating the raid cap without any of the restrictions that made it a viable way to reduce guild size (i.e. you can't get items if you weren't part of the kill).
Even instancing isn't a very workable solution, most of the top WoW guilds have A, B, C teams for people who quit or develop assbergers and need to be removed.
I guess my point was unless you want to mess with the way EQ is built at its core in the classic era this isn't a problem that has a solution. If you're willing to start messing with it you've got a custom server and that has repeatedly been rejected.
I hope at some point the people who own the code to this box will decide to give a custom server addressing all the issues EQ has while maintaining the classic code with NPCs, pathing, quests, etc a shot. There is no reason that with 15 years of consideration we as a community couldn't build a better mouse trap.
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