12-16 twitches is what? 1700-2600 mana? Which is like... 4-6.5 complete heals?
That buys you 10 seconds for having 4 necro's each keeping the spell loaded and burning an EE each.
Or it could buy you longer if you just have one weak link in your CH chain. But still, this is a very rare occurrence where this will be necessary for victory. Then again, I tend to be rather stingy with money and reagents. So maybe that is influencing me.
I'd tend to argue optimizing group synergy is far more likely to create success in a raid than Necro's using Infusion to emergency twitch people near the end of a raid.
WTB some EEs though for Convergence Rezzing! PM Me.
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