Quote:
Originally Posted by Fael
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That all may be true. I always felt that TMO's alignment with Enraptured was more about poking at BDA.
I also felt that the server's reaction to enraptured isolated them, prevented them from maturing, and ultimately lead to the eventual merger.
I have also noticed that completely new guilds (not made up of long time p99 players) are regularly ostracized by long standing guilds. Just an observation.
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I don't think that was TMO's intent. If anything I'm sure their intent was to bolster their raid force. That's always how the high end raid scene has been, it's an arms race, and the best way to get ahead is to have the willing bodies. As far as the server not being receptive to Enraptured, well that's what happens when you ally directly with the guild that had actively been killing every piece of raid content simply because they could and because it kept pixels out of the "competitions" hands.
If Enraptured was to mature it would have helped to stand on their own two feet. I don't blame them, working with TMO was the easier path to loot, and if loot matters more than the principle of doing it on your own then why not take the easy route.
New guilds typically aren't ostracized, the class R rotation was a good example of that not being case as long as the guild played ball. GT and Dolj are two examples of guilds that decided they didn't want to rotate and ultimately fell apart. Moonlight Crusaders, Omni, and Anonymous are examples of guilds that were willing to work within that structure (although Anonymous wasn't able to officially make that work before the rotation fell apart) that flourished.
The problem with being a new guild on this server is that there's only a finite amount of content and 12+ capable raiding entities. Even securing Hate/Fear these days is a pain in the ass. Plus the goal of every hardcore raid guild is to take a player, exhaust them, then find a new player. This server has a stupid high attrition rate because the raid scene is so goddamn taxing. BDA doesn't necessarily chew through members, if anything they just stop playing but are still a part of the community via our forums, other games we play, and meetups; but for the TMO/Rampages of the world I'm sure turnover is very high. The joke in BDA is that we can't keep shamans, we get them torpor and they ghost. I'm sure there's something similiar to that in class C with crowns of rile or PD robes or whatever.
The TLDR is that the raid scene is fucked up. It's not conducive to allowing new guilds to grow. That's the root of the problem.