Quote:
Originally Posted by Daldaen
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Recharging adds a whole new depth to the game. It makes it more dynamic and fun. If your goal is to make a fun and balanced PvP server (which is extremely unclassic), then yes you need to put some restrictions in on clickies usable in PvP. But that doesn't mean Recharging cannot exist to accomplish that style of server.
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What is dynamic and fun about getting instantly killed with an unresistable 1000 point nuke with instant cast dispel wands, Wands of Souls, Wands of Conflagration, and numerous other instant cast items that ruin the integrity of the server?
Nothing. That is why the staff of Project 1999 removed it. That is why it needs to remain the way it is. The goal isn't to make it fair or balanced. Everquest cannot ever be fair or balanced. However, you can remove things that will make the population plummet just like it did during the Classic era on the red server.
Do you have end-game experience PvPing on the red server? The nature of your posts indicate that you do not. If this is the case, you should remain out of the thread since you're not qualified to discuss PvP mechanics.
I repeat: Do not change the topic of this thread. Recharging on red was taken out because it destroys the PvP aspect and diminishes the spirit of of a PvP server.