Okay let's go through the 15 buffs a paladin can stack on a charmed pet.
First he's gonna have to use 1 charge to charm the mob.
Second he's going to have to cast some junk buffs. Bracer of the Hidden, Ragefire Arms, Endure Disease, Endure Poison, HP, AC, Symbol. (That's only 7 buffs)
Third he's going to have to break charm, root the mob, recharm it, and stick something else in top slot when root ends.
Paladin can't do that alone, if he is having assistance, it's not really much different than an enchanter charming it and the paladin having a SoulFire.
Root nets are fantastic, even with the unclassic cast time red has on them. If you aren't keeping max buffs on the pet or SoW near a top slot, root net would be tough to dispell.
Recharging adds a whole new depth to the game. It makes it more dynamic and fun. If your goal is to make a fun and balanced PvP server (which is extremely unclassic), then yes you need to put some restrictions in on clickies usable in PvP. But that doesn't mean Recharging cannot exist to accomplish that style of server.
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