warr only have a few ways of holding aggro:
1. regular damage output
2. taunt ability
3. weapon procs
warr damage output in classic is limited to the gear available and lacks compared to other classes that they need to out damage.
taunt is skill based and only works on mobs of equal or lesser level when successful. the way taunt works is that it momentarily puts the war at the top of the aggro list. once there, however, it is up to the war to keep aggro from reverting back to others. this is very difficult considering other classes damage output compared to warr.
weapon procs that have aggro on them (pgt, obsidian shard, ssoy, axe of slayers, etc.) are the best way for a warr to hold aggro. some warrs (especially non-twinks) may not have access to proccing weapons, and for those who can afford them they are dictated by the RNG giving you a proc. you can't count on a proc in the instant that the healer pulls aggro or the wizard over nukes.
this is why tank casters (sk/pally) have an advantage. they can easily gain aggro from the beginning of a fight allowing max dps almost from the beginning on most exp camps, and regain aggro easily if they lose it by casting.
the one advantage that warrs have is that their mitigation is higher than other tanks so they can take more of a beating. warrs also get significant gear and discs that allow them to be the tank par excellence by the end of velious, especially for most raid mobs. war also get to level faster than their sk/pally counterparts, but I hardly consider that much of an advantage.
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