Quote:
Originally Posted by wycca
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Some problems I've always had with DKP -
- You may have the best geared paladin on the server, but hey, your tank lineup isnt deep enough for AoW
- Little Sally can save up for that dream item she has always wanted, blow all of her dkp...and be running around with no ear slot and cloth armor
- Busy Jimmy who amassed 1k dkp years ago can come back and start taking items from members who helped keep the guild competitive the last 6 months
- Evil Monks can make pacts to bid low so they can win all/all items
- You may have a superstar cleric or two, but your other 5-8 clrs die to AE's and go oom fast
So yes, theoretically all of those problems are fixable. Theres so many ways to counter the negative parts of DKP. In the end, you put bandaid upon bandaid upon the entire system.
In the end, the best thing for guild progression is a data-driven loot council system. Which is why both TMO and IB run one (as well as a host of the top guilds on live did).
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You sir are trying to fuck a stranger in the ass.
Each of your points are either bullshit, or easily fixable.
Bullshit points: if a guild raids regularly, that means it gets loot. Highly doubt any real world situation in which a paladin gets all the loots and the warriors are all still in crafted. Only way that -- and several of your other scenarios -- happens is if you got piss poor attendance, in which case you are not probably killing anything at all.
As to people taking breaks, or excessive dkp gaps, either you are ignorant of DKP or you are, as I said, trying to fuck a stranger in the ass.
1) It is the *norm* that if someone takes a break, their DKP gets frozen + reduced by a % until they are back in good standing. I have been in several DKP guilds, and never have I seen someone "come back from a break" and be allowed to bid on an item.
2) It is also the *norm* that DKP amounts are periodically adjusted so that new members are not permanently outclassed on bidding. Again, this is the norm, and is not mysterious. Everyone's DKP's get adjusted so that bidding is more competitive. No accumulating 10k DKP: it will just get scaled down during the adjustment, so might as well spend.
3) The problem of people conspiring to not bid against each other is obvious, unless you have a zerg guild with so many members you cannot keep track of the character of your guild members.
They are trying to fuck you in the ass, people. They are tryi8ng to say, they know best, and you can't be trusted to decide when and what you want for YOUR character.
5,4,3,2,1 until Cecily or another Heather guild says, "The fact you are so concerned makes me worry you are a loot whore."
I'm an enchanter. Have been since 99. I could play in cloth and cha/resist gear and be fine. Consider the source people. And consider, DKP is widely used with great success, but the most drama-oriented guilds hate it. Why?
Eliminates the power of the Heathers at the center. Heathers hate to lose power.