Quote:
Originally Posted by cbozeman
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DKP doesn't reward skill, and never has, and never will. That's it biggest short-coming.
There's a reason all the best WOW guilds (and FF14 guilds for that matter) use loot council; because the best loot needs to be in the hands of the best players if you expect to advance.
That said... you don't have this problem in Project 1999, since you'll be stuck in an expansion for years at a time - maybe forever! So all the baddies can rely on DKP and know they'll eventually get whatever they want.
Subjective loot councils are garbage by the way. SK Gaming did a YouTube interview back in the World of Warcraft Tier 10 raiding days (Icecrown Citadel), where one of their officers was saying, "Perhaps one person stood in something and got hit with it 2, or maybe 3 times in a fight... that would probably disqualify them from getting the loot."
Everything else was expected:
* Expected to be at each raid.
* Expected to be on time.
* Expected to have all consumables ready to go.
* Expected to be pushing max DPS / healing efficiency / tanking.
If you want a truly fair system, you need an objective loot council that scours through the combat log after every fight / during every fight and qualifies / disqualifies people based on their performance. Attendance, etc. should all be a given.
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Yea, after all <Afterlife> never really advanced in EQ after they implemented DKP ...