Quote:
Originally Posted by Cecily
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DKP always felt completely self centered and greedy. It felt that way on live. It absolutely was that way in FE. I don't care for it. I spend too much time plotting and manipulating the system in my favor when I'd rather just play and put in for an item occasionally.
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DKP was the only way for me to actually plan out my gear and prioritize.
Certain items are vastly more valuable to me than others. And I would save DKP for them and spend it accordingly. With a Loot Council, I can't really explain that other than in the single tell I send the people. If the Druid VP Robe weren't tradeable I would save all my DKP for it and burn it all on that, for example. Would abstain from plenty of other drops just to make sure I am guaranteed that drop if it drops.
DKP Systems are also nice because you have a finite amount you can work with so you can't hoard all the loots. Some (retarded) systems would award the item to the person with the highest DKP total at a fixed price. These players ended up being able to win entire expansions of BIS without being unthroned from their top DKP slot. But the free-bid systems without fixed amounts worked pretty well in my experience.
A little oversight to prevent complete free-market retardation was nice (IE preventing BIS Daggers from going to rangers, and BIS aggro weapons from going to rogues, etc.) and a little bit of a progression focus when expansions released (warrior MTs get priority), and DKP systems work well.