Personally I'd like to see a game that's like EQ content-wise, but not UI-wise. So I'd say ...
Quote:
Originally Posted by sox7d
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-No random stat loot
-No "kill 10 <monster>" quests
-Non-linear dungeons
-No instancing
-Large, occasionally barren landscape.
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Yes.
Quote:
Originally Posted by sox7d
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-No maps
-Difficult soloability
-Tradeskills mostly a commercial decision
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I think there's a big range of maps possible. I'm all for no maps in certain zones, not putting every NPC on the map, not having a find feature, etc.
But I think true classic EQ was kind of silly; why bury your head in the sand when you know that leaving out in-game maps just means players will look at EQAtlas?
As for soloability, I played a Shaman in classic so I never had any issues soloing (and I thought that was a good thing). But I'm not against having some soloable classes and some group-only classes.
And while I don't think tradeskills need to be an integral part of the game, I think Velious/Luclin era got tradeskills right: they were unessential but had some in-game benefit (vs. pure classic EQ where most tradeskills were purely for role-playing).