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Old 03-13-2015, 07:23 PM
loramin loramin is offline
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Personally I'd like to see a game that's like EQ content-wise, but not UI-wise. So I'd say ...

Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
-No random stat loot
-No "kill 10 <monster>" quests
-Non-linear dungeons
-No instancing
-Large, occasionally barren landscape.
Yes.

Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
-No maps
-Difficult soloability
-Tradeskills mostly a commercial decision
I think there's a big range of maps possible. I'm all for no maps in certain zones, not putting every NPC on the map, not having a find feature, etc.
But I think true classic EQ was kind of silly; why bury your head in the sand when you know that leaving out in-game maps just means players will look at EQAtlas?

As for soloability, I played a Shaman in classic so I never had any issues soloing (and I thought that was a good thing). But I'm not against having some soloable classes and some group-only classes.

And while I don't think tradeskills need to be an integral part of the game, I think Velious/Luclin era got tradeskills right: they were unessential but had some in-game benefit (vs. pure classic EQ where most tradeskills were purely for role-playing).
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Last edited by loramin; 03-13-2015 at 07:27 PM..