Thread: NPC Spawn Issue: decaying skeletons should be non-kos
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Old 11-29-2010, 02:26 PM
nilbog nilbog is offline
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Quote:
Originally Posted by PabloEdvardo [You must be logged in to view images. Log in or Register.]
see this post dated 2001 (shortly after kunark release):

I don't understand why everyone's memory has gotten so bad :P
Well, Kunark came out in 04/00. Velious was released in 12/00, making 01 shortly after Velious release?

There's documentation both ways, leading me to believe there were indifferent decaying skeletons, and kos ones, depending on your homeland.

I seem to remember when I needed to sit down and memorize a spell, on the way to town, decaying skeletons had no qualms with hitting me and interrupting them. Maybe that's faulty memory?