Quote:
Originally Posted by Basenji
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Unfortunately, that game design has a serious flaw. Hell is other people. By making you rely on them for everything from leveling to banking, you create frustration, drama, and angst. Imagine trying to setup dominoes with strangers off the street. It still worked in EQ because there weren't any alternatives, so we stuck with it long enough to figure it out and make friends with the people. There's just not much market for a game like that anymore, and even if there were then there's no effective way to monetize it. That's why nothing new duplicates the experience, even though it could be done fairly effectively.
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And yet here we are.
I don't think that's completely right to say. League of Legends forces players to cooperate and depend on each other and is immensely popular. Yes, teammates bitch at each other constantly, but I attribute that to the difficulty level of PvP being just above the player half the time.