Thread: Final Beta Push
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Old 03-10-2015, 01:35 PM
fishingme fishingme is offline
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Join Date: Apr 2010
Location: seattle
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Quote:
Originally Posted by Teneran [You must be logged in to view images. Log in or Register.]
I hear what you are saying on the release timeline and it's a valid point. However, it's not 1999 anyone and there are real negatives to this idea too.

Let's have a quick look at what a wipe might look like. The server gets wiped while they finalize Velious. Right now, at primetime about 1500 people are online, with the launch of Velious coming perhaps even more might be interested in playing but let's just assume it's 1500-ish. So ... Day 1, 1500 people roll a newbie and get out to their respective newbie areas to level up. What could go wrong? Hmmmm, how about a week (at least) of a cluster f$%@ lag fest in every newbie area in Norrath? 300 people in Gfay, etc. etc. where everyone is trying to tag a large bat the second it pops to level up and get out to someplace better. Don't believe me? Ask anyone who rolled a toon the first few days when they launched the classic server on EQ Live years ago. It was unplayable for days.

Meanwhile, the serious hardcores are on a 20 hour a day marathon for a week straight, living on a diet of red bull, 5-hour energy and meth while they race to level ahead of the masses.

3-4 months later the ubers are all at 60 (again) locking down all the classic content worth doing. ok, maybe it's 6 months before it's the same thing we have now .... IDK but it gives a window of months, at best, before everything is back to normal.

What might actually solve some of the current problems is Luclin (yea, i know it's never going to be launched). the reason is, with Luclin there is even more content, all the best items are no-drop and the game doesn't end at 60 anymore with AA advancement. In Luclin you have people playing their mains XP-ing in high level areas to get AA and there is much less incentive to camp many old world items that are heavily camped today because people can get better items and they need to be earnign AAs to be effective on raids.

That's my take on it anyway, but others may disagree. The opinion of the Developers is all that matters anyway. Maybe a compromise is launch a fresh server?
Okay, since you've hit the negatives of a wipe I'll toss in some positives

All RMT plat will be wiped
Due to your join date on the forums I'm going to assume that you werent around for people legally selling their accounts for plat, so, People won't have 10+ accounts with cleric rez sticks and whatever, yes, you probably don't have 10 accounts with a 60 on each but a lot of people from the older guilds do not just because of bought accounts but because when people quit, they give theirs away.
People won't have millions of platinum
I'd imagine at least some of the hardcore players will be casual instead of hardcore
not every one of the people with multiple 60s leveled at the same rate they've just been here longer (server has been up for 5+ years)
No duped platinum, technically blue server is beta
We will be a much better ruleset put in place instead of one that's just been added to that is not classic
Items like pre-nerf fungi staff and manastone will be back in the game to be camped by a new playerbase instead of the 200-250 people we had camping them back at server's beginning.

Now to what you've said

Yeah, gfay will be a sh*t storm, but I think you forget that there's more places to level than just Gfay/CB, For instance qeynos, qeynos hills, Nro, blackburrow, Butcherblock(remember chessboard?), West karana, North karana, everfrost, permafrost, Runnyeye. Those are just some of the alternatives for 1-20.

Serious hardcores, okay, so what they seriously hardcored once before on blue 99 who cares.
If you can't achieve 1-60 in 4-6months, don't whine about others that can, the point of a wipe isn't necessarily to fix raiding. You want another rotation then do another rotation and you'll get your dragon mobs.

But the original reason why I suggested a wipe was because launching a new server has been brought up but people (mostly tmo/bda) didn't like the idea, along with some of the normal player base because they're afraid that too many casuals would change servers which at that point they would essentially lose their years of slaving themselves to a video game to become wealthy inside of it. Reality of the situation is that P99 was most fun to play when the player base was between 300-600 players. With a new wipe or server, you would even seen less duo's/trios because no twink gear for a duo/trio means sitting down for 5-10minutes after every 2-3 kills. What would be okay is at a certain point into the wipe's life say 4 months down the line, that there is a group bonus like red, but not as significant as red's to promote grouping instead of duos/trios.