Quote:
Originally Posted by salimoneus
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Of course things will degrade to the same point eventually, but at least you will get a truly classic Velious experience, until the server reaches end-of-life a while after Velious is released. There is nothing you can do to avoid the end-of-life degredation scenario, but you can make the experience leading up to it as classic as possible by having an accurate release timeline.
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I hear what you are saying on the release timeline and it's a valid point. However, it's not 1999 anyone and there are real negatives to this idea too.
Let's have a quick look at what a wipe might look like. The server gets wiped while they finalize Velious. Right now, at primetime about 1500 people are online, with the launch of Velious coming perhaps even more might be interested in playing but let's just assume it's 1500-ish. So ... Day 1, 1500 people roll a newbie and get out to their respective newbie areas to level up. What could go wrong? Hmmmm, how about a week (at least) of a cluster f$%@ lag fest in every newbie area in Norrath? 300 people in Gfay, etc. etc. where everyone is trying to tag a large bat the second it pops to level up and get out to someplace better. Don't believe me? Ask anyone who rolled a toon the first few days when they launched the classic server on EQ Live years ago. It was unplayable for days.
Meanwhile, the serious hardcores are on a 20 hour a day marathon for a week straight, living on a diet of red bull, 5-hour energy and meth while they race to level ahead of the masses.
3-4 months later the ubers are all at 60 (again) locking down all the classic content worth doing. ok, maybe it's 6 months before it's the same thing we have now .... IDK but it gives a window of months, at best, before everything is back to normal.
What might actually solve some of the current problems is Luclin (yea, i know it's never going to be launched). the reason is, with Luclin there is even more content, all the best items are no-drop and the game doesn't end at 60 anymore with AA advancement. In Luclin you have people playing their mains XP-ing in high level areas to get AA and there is much less incentive to camp many old world items that are heavily camped today because people can get better items and they need to be earnign AAs to be effective on raids.
That's my take on it anyway, but others may disagree. The opinion of the Developers is all that matters anyway. Maybe a compromise is launch a fresh server?