there were big cultural differences between servers. imo, the biggest rifts were the large original servers, the split servers (new servers that allowed transfers from old servers for a limited time), and the new servers that came a couple years in.
the biggest engine that drove the culture of the server was the raiding game, and the character of the big raid guilds. some servers were extremely contentious (like p99 is atm) and others were more laid back with player organized rotations.
a good example of this is to look at how long the sleeper took to wake on some servers. on xev, the rotation was held to without a single guild breaking it, well into pop. when they did wake the sleeper it was a smaller rogue guild that wanted the notoriety; not one of the big raiding guilds...and the server absolutely hated them for it, publicly.
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