Quote:
Originally Posted by thefloydian
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I think the point is that regardless of how you feel about the free-to-play model, it has worked for other games that looked as if they were about to die.
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Exactly, thats my point. Personally, I detest micropayments, Station/Cryptic Store and the likes. I have played many games over the years but not once did I buy anything for a game with real money besides the montly access fee. Especially the combination of a subscription and a store like SOE does it smells very fishy to me. As soon as something store-bought would affect my gameplay in a way that it felt needed (the only way to respec, xp potions to speed up a boring and long grind to a bearable level) I would probably stop playing altogether.
Still, as seen with DDO, for a dying game switching from a sub to F2P with a cash store might be a great way to introduce new players to a game by taking away the entry barrier of a sub. Although I fully agree with you stormlord, F2P and item stores leave a bad taste, just as SOE's latest invention: EQ2 Extended. Every sensible customer will realize that hes better off just paying the monthly sub. Yet, its an interesting concept to introduce a more flexible way of paying for what you want in a product.
Lets face it, there are many people like me who would love to play VG and pay for it but simply wont put money into a dead product. I realize that content and dev support comes with subs and increased revenue rates but this train is long gone. I have payed and played it for over 1.5 years and seen APW (VG's raiding dungeon which was very fun actually) take a what, a year to be released, the promised follow-up raid zone Nexus and all other additional content which is not daily quests to grind to be postponed until further notice. It was about then when I canceled my sub. Now if the game itself was F2P I would at least play it which by itself is an improvement.