+1 on Zornn's enchanter guide, was definitely helpful getting started playing the class. It gets fairly redundant after a certain point once you have all the basic tools, but it's a great guide.
I certainly don't consider myself a pro, but to add to what is in the Ench guide: carry lots of torches for pet weaps, carry bandaids and get your BW skill up (especially for soloing), and make use of a clicky item to reset the global spell cooldown timer (Rod of Insidious Glamour, etc). This lets you use a fast casting/lower mana stun to help regain control. If you have 4 mobs AOE mezd about to go off timer and your pet breaks, one or two second can very easily be the difference between life and death.
General tips:
Always keep pushing yourself to do more than you think you can handle, you would be surprised. We learn the best from failure, so expect to die early and often. Don't be afraid to ask higher level players for tips here and there, even if it's a complete stranger, most players are really cool and glad to help.
And those zones you hear about being called "train central", make it a point to play in those places specifically. If you can master the kind of chaos that you find in those areas, then you will be better prepared. Don't always take "the easy route", being difficult to master is one of the charms of this game, and it can be very rewarding.
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