Does this Prathun-Dev work for Everquest? If so, that would indicate that it must have been an incremental factor of 12, not 11....
http://www.elitegamerslounge.com/hom...fd778#p1601249
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There's a limitation on how much a spell's effect can decay per tick. The choices on the menu are either 1, 2, 5, or 12.
For a new splurt spell to increase at any meaningful rate, that limit of 12 would have to be lifted. Which is something I'm hoping for. I'd like to introduce an upgrade to splurt.
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This is how I recall it working - starts at 11 damage, and increases by 12, for 16 ticks:
TICK 01 - 11 = 11
TICK 02 - 23 = 34
TICK 03 - 35 = 69
TICK 04 - 47 = 116
TICK 05 - 59 = 175
TICK 06 - 71 = 246
TICK 07 - 83 = 329
TICK 08 - 95 = 424
TICK 09 - 107 = 531
TICK 10 - 119 = 650
TICK 11 - 131 = 781
TICK 12 - 143 = 924
TICK 13 - 155 = 1079
TICK 14 - 167 = 1248
TICK 15 - 179 = 1425
TICK 16 - 191 = 1616
(1616 over 16)
Now for the last-tick-factor - read this somewhere, need to dig deeper.
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The last tick happens at random depending on when you cast it. Spells that last "4" ticks often get the 5th tick. This is because in literal terms the spell lasts 24 seconds. The world updates (the tick) every 6 seconds. This can result in 5 ticks of the spell, rather than just 4 ticks.
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Code:
0123456789012345678901234
1-----2-----3-----4-----5
so potentially there could be a 17th tick for 203
edit: that matches your 2001 everlore quote above:
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This spell does rougly 1600 to 1800 no more no less
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