Mobs were present during the original Enchanter BotB back in 2001. However, they were not level 42+ lava guardians that were sicced on each contestant that blue experienced.
This is the closest I've ever been able to find to the original rules for the Enchanter BotB. Harpy's Head Tavern posts are woefully under archived.
https://groups.google.com/d/msg/alt....I/DtQsx0AkYbQJ
Quote:
That was the Cleric tournament with the red and blue ogre knights.
Go and read the rules page about this one [enchanter botb] and it states that there will be
an NPC [skeletons] at each of the 4 torches in the corners and also one on each end of
the platform, which after a certain time limit NPCs will start spawing in
the center. If the contestants step out of the center 4 tiles an NPC will
agro on them.
|
Better solution than socialing lava guardians would have been spawn 4x level 35 skeletons (basically town guard with skeleton model undead mechanics), one at each firepot. Have both enchanters start in the center 4 squares. If they leave, then the skeletons would aggro that enchanter based on the enchanters actions/proximity rather than having to be forced #aggro by the GMs. If the fighting goes for more than a minute start spawning new skeletons in the direct center of the platform, until someone wins.
In the Blue Enchanter BotB people didn't have equal circumstances. Some enchanters in the early rounds where not given time to even memorize their 8 spells before the fight clock was started. Enchanters started not accepting the GM rez until they memorized their spells. There was inconsistency with the buff timing and engage count down timer running before enchanters announced ready.
NPCs should have been respawned if they got weapons or mage masks after each fight. Some enchanters were getting attacked by dual wielding ykeshas + mage haste mask lava guardians while others were only getting beat on by normal lava guardians.
You were better off not doing anything to your opponent and watching for the lava guardians to come in from the far walls of the arena and position your opponent between you and the incoming lava guardians.