Quote:
Originally Posted by Lasher
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Hit box?
Z axis?
2hb bonus for velious?
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i think the hitbox is fine personally for X/Y axes, but the Z axis is really really tiny atm to the point of hilarity. classic approach is for there to be no Z-axis range check on melees/spells, last i heard about this was something like haynar tried it and it kept giving "too far away" message spam so he scrapped it, but i'd much rather live in a world where we get a false error message spammed rather than the Z-axis being pretty fucked.
eager to see if the 2 hand damage bonus will go in