The challenge of EverQuest, generally speaking, is the environment.
Which is why thinks like broken sneak and invis pulling ruined so many aspects of the game. It trivialized one of the few areas in the game thay required skill (pulling), and then further trivialized the game by allowing you to isolate the mob you are interested in from its environment.
Cazic-Thule for example, is a joke alone. However if the whole plane is fully spawned, he is an entirely different monster. Same deal with Innoruuk. Two groups could do Innoruuk, however if the whole plane is up, with aggro there 2 groups will definitely wipe.
I will say though... The one time when Vox spawned back to back 3 times on us was quite entertaining. It wasn't a feat of skill, just fun to see people run low on mana with their crappy Vox Alts and eventually start to drop.
Taking on fully spawned rooms instead of single pulling makes the game far more fun. I've duo'd Tranix several times. The most fun kill wasn't when all the trash were killed before Tranix spawned but instead when every fire giant in the bridge room and his room all aggroed together and myself and a monk duoed the entire set of mobs.
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