Quote:
Originally Posted by Taminy
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LOL
1. Complete heal
2. HP keep you alive against both spells and melee damage whereas AC does jack.
HP > Resists > AC. Serious.
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No need to mock him for evaluating the info he had off hand. He may have been viewing CH in a more contemporary light with a 7500hp cap and not have realized such hp numbers were unattainable here. Or, he may not have considered CH at all.
As for the hp, the .8/sta really is a tiny difference. It is more pronounced with def disc, but still tiny compared to the hits you'd expect from a mob you would use that against.
You are also woefully off base on the AC argument, but even if you ere not it would actually be mildly in favor of the war due to higher skill caps and war specific Gear.
Let's not be so snarky ^^