The thrill of mortalquest was that it was ridiculously hard, so everything felt like an achievement. For instance, when Boyz in tha Hood were camping level 1's who entered non-safe zones and killing them so that no one would play, I actually thought that was really fun, because of the extra challenge of trying to get out of North Qeynos past the boyz who were camping the gate. Unfortunately, a challenging game is only fun if the challenges in that game can be overcome somehow, which was impossible if your preferred class was pretty much anything other than a necro (okay that's an exaggeration because many classes had their uses, but my point is still clear).
Anyways what I'm really trying to get at, is that it wouldn't be hard to make a server as fun as mortalquest, you just have to come up with a concept that's really challenging and balanced (it doesn't have to be permanent death, it can be anything that's really hard honestly).
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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