The only content mess I ever really experienced was Velious/Luclin. Even though I hated the dirty play and brutish tactics of so many of the guilds, nothing - and I mean nothing - has ever matched the exhilaration of mobilizing an entire guild, prepping on the run, and hitting a target before other guilds could do so. No other game has ever created that sort of tension and excitement for me. A server rotation does away with that.
You have to take the good with the bad. And that sort of good only comes when there's the possibility of bad behaviour. It's worth putting up with the crap just to keep that sort of dynamic IMO i.e. server rotations create less fun, not more.
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