Quote:
Originally Posted by Acillatem
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If guilds monopolize the top - they get too big. And then they implode (see Dozekar/Blackwater/Inglorious Basterds). It happened on Live all the time.
You WILL eventually close your doors for recruitment, at which point if people don't have anywhere to go or anything to do, the future for your own guild gets bleaker and bleaker. Suddenly you hafta re-gear every 3 months a new wave of recruits becuz you never gave anyone else the opportunity to do anything. You slow yourself down in the long run.
You cut your own wrists by cutting off everyone else.
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I don't know anything about the raiding structure on this server because I haven't raided on here yet (will be looking for a raiding guild soon
[You must be logged in to view images. Log in or Register.] ) but I was in one of the guilds "monopolizing" the top on live and just wanted to point out a few things from the other side on this. First off, the majority of guild implosions were internal issues and had nothing to do with guild progression in top tier guilds. Your implying that these guilds imploded because of their dominant status on the server which is definitely not the case as there are a lot of those original guilds that stayed together and still play together in other games.
Secondly, recruitment is almost never an issue because as the top guild you get your pick of the server for the most part(even cross-server in some games and in later Everquest expansions). When guilds close off recruitment it's because they don't need anybody else at that time but most guilds never fully cut off recruitment and the doors are open for exceptional applicants. Furthermore, the few people that do join are either 1) already geared or 2) they gear up pretty quickly because the majority of people who have been farming the content already have the common / lesser drops. It was actually a running joke in our guild because would join us and get decked out in the best gear in their first 1-2 months of joining because they are getting all the items that normally rot. It never slowed us down because 1) new recruits were never playing any important roles on raids and they were getting geared up really quickly anyway and 2) recruitment was always available. You'd be surprised how many people from the 2nd and 3rd best guilds on the server would quickly jump ship given the opportunity.
Basically, monopolizing the loot is not a "bad thing" for guilds (regarding that top guild's future progression) and even moreso, just to point out, if you look at the guilds who were competing for world firsts back in original EQ none of them were coming from loot rotation servers so the argument that it actually hinders the guild is nonsense because it doesn't in any way.
Some people play Everquest for the community and working towards a common goal is a big deal but you also have to understand that some people play for the competition it provides, and some people like being able to be the best and control their fate. Some guilds killed content they didn't need the loot from simply so the other guilds couldn't get the loot and their guild would be in a better position to maintain their top guild status on new content. That was planned and done intentionally by many guilds.
I definitely care more about the community this time around as opposed to how I played on live but I do understand why guilds would be opposed to a loot rotation and I'd rather not be a part of one because it takes a lot of competition off of the server.