Quote:
Originally Posted by Dach
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The guilds that cannot take down a god or dragon would have to ally with other guilds in order to do so which dramatically reduces the numbers in a rotation making plenty of raid opportunities for all.
Someone needs to crunch the numbers of:
How many targets there are
How often they spawn
How many alliances would be in the rotation
How many raid opportunities per week that would leave each alliance or uber guild.
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It doesnt take much to down a god or dragon. we've taken draco with 11? need ~15 to break the plane.
Inny can be killed with ~20. We've done it with 22 and it was pretty easy.
CT may require a bit more, but if there's 0 competition then he's no harder than inny (in fact probably easier).
Naggy and vox both are no harder than the gods.
Maestro can probably be duo'd.
The gods/dragons spawn every 7 +/- 48, maestro/draco spawn every 3 days +/- 24.
Any guild that can muster up 25 people can kill any god/dragon/mini with the proper strategy.