Quote:
Originally Posted by Grod
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There wasn't a point where slowing the mob was effective to leveling. Yes, you can do it, but it wasn't the most efficient way to level due to the mana cost (and agro) associated with slowing the mobs. It should be used very sparingly, if at all. If a particular mob hit hard it was far more effective to stun it with whirl then to slow it. As well, feedback (damage shield) ends up being a pretty effective spell (without slow) providing you are keeping the pet alive through above listed methods (alternating fights with casters or moving in and taking damage to regen with troll form on).
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I agree with what you say. Much of the variation happens because of the cyclical nature of pets. At the level one gets them they are mighty but at the level before the next spell set they need a lot of care. For my current level (14) slows work since the pet dies pretty quickly since most of the mobs a higher level. With slow I end up with a pet at 50 - 75% health and without it at dead to 50%. Once i get Quickness (and Breeze) at 16 that will change.
I have been playing with WTYH in groups and it is better than I remember but the pet still has issues holding aggro when it wears off. I attribute this to the number of misses I see scroll by.
Reading this thread and others are pushing me to do some log parsing, even though this time around I wanted to spend more time just enjoying it.