Quote:
Originally Posted by Daldaen
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It is my understanding when all melee are on a single side of the mob the mob will get pushed out of melee range of several who aren't moving with the mob.
It is my contention that the loss of these Autoattack swings, backstab and flying kicks which miss due to be out of range, total more damage than the damage gained by monks hitting for a bit more in the back arc.
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Quote:
Originally Posted by Cecily
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It's more important to balance push for group / raid sanity. Also important to know when to not balance push. Seems like the only time most players actually do manage to balance it is when the mob is casting CH or gate, which is bad btw.
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My response was about game mechanics, and how position does effect the dps.
I feel your responses can be attributed to poor tactics and/or playing (not judgeing specifically you 2 I quoted, I'm sure you play well and have great tactics and are only talking about others). Balance can be achieved by equally splitting melee on either side of the mob as front is only 180* as the mob is facing. You can achieve both dps and balance by doing so. If that's hard... well.. okay.
Krey