Quote:
Originally Posted by Bazia
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EQ is extremely linear and offers little to do other than kill monsters
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My condolences on your lack of imagination.
And to add some more insult, this is why we get the games we do. The industry knows, most gamers wouldn't know a sandbox if it were placed in the middle of their living rooms. They would not know what to do if a game did not give them maps, clearly marked zone progressions, fixed quest sequences, and locked-in char development tracks.
Or, as you put it, a game that is "extremely linear and offers little to do other than kill monsters."
Everyone bitches about how mmo's have turned into basically 3d sidescrollers, but how many approach gaming in a way that would move things in a different direction? The answer is none. None players.
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