Quote:
Originally Posted by daasgoot
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how will they know when the mob spawns? if they are all camped out except for a tracker, that tracker gonna get his shit pushed in. if they want to know when the mob spawns so they can batphone they will have to bring a force of people to fight whoever forced their tracker out of zone.
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In zones with enforced pvp range, a lvl 1 ranger will suffice as mentioned earlier. In zones with no enforced pvp range you can simply bind in zone or login/logout on a regular interval. Nevertheless, the goal of the tracker will simply be to see if the mob is up, not to avoid getting killed. Multiple trackers also trivialize it.
Who do you think's going to burnout first? the guild spending 24 hours a day tracking and killing lvl 1 rangers, or the guild whose tracker has to look up at the screen every so often?
Quote:
Originally Posted by daasgoot
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long term pvp battles for zone control.
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What's the point of zone control if your entire force is going to login buffed at the target within 2-3 minutes of a batphone? Worst case scenario, you login to PVP fully buffed/ready and vastly outnumbering the opposition, best case scenario they actually try to snipe it and get dunked once your overwhelming force appears out of thin air.
Quote:
Originally Posted by daasgoot
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also, you can't have all your toons parked in multiple zones, if more that 1 raid mob is in window then you will have to be more present and mobile securing control of multiple zones for trackers.
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Many people have multiple 60's they can camp at multiple targets.
TMO never had a problem keeping control even with FTE rules and many examples of overlapping windows over the course of their domination of blue. You push the spawn windows to overlap as little as possible, and then you can prioritize based on a %chance to spawn (based on how late the target is in its window) and how difficult it is to mobilize (trak, VP, Fay as good examples of tougher mobilization).
If trakaman is in window and so is CT, you camp at trak ledge ready to port to CT if necessary since trak is harder to clear to and fear is a port and a zone away. If PD has 2 hours left in window and trak just entered window, you stay logged at PD since he's most likely going to spawn before trak because he's later in his window. Not rocket science.
Whatever way you look at it, less PVP than we have currently.