Thread: Variance
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Old 02-16-2015, 03:08 PM
Swyft Swyft is offline
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Join Date: Mar 2013
Location: Jersey
Posts: 562
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Quote:
Originally Posted by GradnerLives [You must be logged in to view images. Log in or Register.]
How do variant timers help anyone but the zerg?

We have the man-power to track mobs round-the-clock. For any bosses we're interested in, a few lvl 1 rangers will ensure that we're able to mobilize immediately on spawn and then we're back to a simple batphone numbers game (which the largest guild will inevitably win most times). For holo, variance is a minor inconvenience. For any other guild, it's a major barrier for entry.

Granted, static timers are easy with a zerg. Variance also easier with a zerg. Simulated repops easier with a zerg. Are you starting to understand the underlying trend?

GM's please implement variance immediately.
With random timers there is a chance smaller guild will mobilize and get the mob before the zerg does. With static timers there is zero chance.

I'll take a slim chance over zero chance anyday, but that's logic and reason something woman are often incapable of doing during a debate.