Quote:
Originally Posted by GradnerLives
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How do variant timers help anyone but the zerg?
We have the man-power to track mobs round-the-clock. For any bosses we're interested in, a few lvl 1 rangers will ensure that we're able to mobilize immediately on spawn and then we're back to a simple batphone numbers game (which the largest guild will inevitably win most times). For holo, variance is a minor inconvenience. For any other guild, it's a major barrier for entry.
Granted, static timers are easy with a zerg. Variance also easier with a zerg. Simulated repops easier with a zerg. Are you starting to understand the underlying trend?
GM's please implement variance immediately.
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With random timers there is a chance smaller guild will mobilize and get the mob before the zerg does. With static timers there is zero chance.
I'll take a slim chance over zero chance anyday, but that's logic and reason something woman are often incapable of doing during a debate.