Thread: Variance
View Single Post
  #20  
Old 02-16-2015, 03:04 PM
GradnerLives GradnerLives is offline
Sarnak

GradnerLives's Avatar

Join Date: Oct 2013
Posts: 275
Default

Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
So how does static timers help anyone but the zerg? If everyone knows the timers than the guild with the highest numbers will always win.

To any male this would just make sense because it's logical and reasonable, but when I talk to you I'm forced to pretend you are a chick.
How do variant timers help anyone but the zerg?

We have the man-power to track mobs round-the-clock. For any bosses we're interested in, a few lvl 1 rangers will ensure that we're able to mobilize immediately on spawn and then we're back to a simple batphone numbers game (which the largest guild will inevitably win most times). For holo, variance is a minor inconvenience. For any other guild, it's a major barrier for entry.

Granted, static timers are easy with a zerg. Variance also easier with a zerg. Simulated repops easier with a zerg. Are you starting to understand the underlying trend?

GM's please implement variance immediately.
__________________

Gradner Goodtimes - 60 Bard