Quote:
Originally Posted by Cyborgazm
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The Hole is great, but the fact that you may need a key if you're not a spell caster makes it a turn-off, I think.
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You have three options to enter the zone. Have a keyed character or a rogue to open the door. The last being having a DAed cleric jump down and have the rest of the group follow. Rez the dead and start much deeper. Having a porter to escape is a really good idea for emergencies and just in general making leaving less of a hassle. I'm sure many wizards and druids would appreciate having a chance to group for a change.
Actually four. I think small races and shrink pots will allow you to duck underneath the entry door.