
02-12-2015, 12:54 PM
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Planar Protector
Join Date: Jan 2011
Posts: 5,290
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Nova has already started layoffs a week after buying the place and saying everything was going to be cool.
http://www.zam.com/story.html?story=35707
Quote:
One year ago I took the above picture of a smiling Linda "Brasse" Carlson, the Director of Community Relations, in her expertly handmade dwarven regalia, on the Sony Online Entertainment campus.
About an hour ago the first confirmed layoff from the transition to Daybreak Games hit, with Linda posting on Facebook that "I have been released from the best and most challenging job I have ever had. I thank you all for being part of that incredible experience. Too many people to thank personally, but know that I am extraordinarily grateful and very curious where life takes me now."
Linda isn't the only one affected. EverQuest franchise Director of Development Dave "Smokejumper" Georgeson has confirmed now on Twitter that he was laid off. EverQuest II artist Aaron "Gnobrin" Bisnett has also confirmed that he is gone, and we've been told that Akil "Lyndro" Hooper from EQ/EQ2 has been let go as well.
Also confirmed are Adam "Ngreth" Bell (EQ dev) (x), Tiffany "Amnerys" Spence (Community) (x), Racheal "Afista" McKenny (EQ2 Community) (x), Endymion (EQ2 dev) (x), Eric "Felgon" Smith (Landmark/EQNext producer) (x), Noah Watkins (H1Z1 artist) (x), Steve "Moorgard" Danuser (EQNext Lead Content/Story Designer) (x), Kelduum Revaan (H1Z1 Technical Designer) (x) and Aimee "Ashlanne" Rekoske (Community) (x). There are likely many more, but these are the only ones we publicly know of at this time.
Colette "Dexella" Murphey posted the company's official statement; here are the key points:
Last week we announced that we were acquired and are now operating independently as
Daybreak Game Company.
Unfortunately, this realignment means adjusting staffing as well. We announced today that we
will eliminate positions in our San Diego and Austin studios.
These reductions will not affect the operation of our current games and as mentioned above, will
help better position our company for future success.
Daybreak's full statement is found after the jump. We wish the best to everyone involved.
Dear Players, Partners & Friends,
Last week we announced that we were acquired and are now operating independently as
Daybreak Game Company. To better position our newly independent studio for future growth
opportunities and to deliver on our legacy of making top online games, we have had to make
some tough choices including realignment of resources.
Unfortunately, this realignment means adjusting staffing as well. We announced today that we
will eliminate positions in our San Diego and Austin studios. We deeply value our employees
and never take these decisions lightly so we’ve done our best to do what’s right for the people
affected. Although extremely difficult, these are necessary actions that will ultimately drive
improved results and help strengthen our company’s foundation for success. Many of us are
saying goodbye to close friends and colleagues who we’ve worked with over the years, and we
are grateful for the memories and all that they’ve contributed. They will be greatly missed, and
we wish them nothing but the best for the future.
These reductions will not affect the operation of our current games and as mentioned above, will
help better position our company for future success. As we move forward, we are committed to
delivering the best online games and working side-by-side with our players to drive the future of
our online games.
Thank you for your continued support,
The Daybreak Games Team
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