Quote:
Originally Posted by Sajuuk
[You must be logged in to view images. Log in or Register.]
Another thing I dont like since day 1 10 years ago is how the looks of armor doesnt change. Let me explain.
This game is massive and obviously took lots of man hours to give us the original package we got before. With how many zones, tons of different classes, tons of different items, tons of different things... yet when I equip a helmet that says *Black Skull Helmet* (yes im making the name up) Its just the same looking helmet, probably not even dyed black. Got some epic plated chest item? Guess what? Looks like the crap fine steel armor. The armor never changing gets boring. Even luclin models didnt do anything about that annoyence that I have with p1999 and classic EQ in general. I scratch my heading wondering how EQ was created with so much stuff yet when it came to the look of items that have discriptions indicating that this helmet or piece of armor should look drasticaly different than what your wearing now. Always bothered me as a non cloth wearer. With all the work they did with expansions I feel like making certains item look different shouldnt of been too hard for them.
I apologize for terrible spelling and grammar.
|
I can't speak to later, but early on it was simply a limitation of the texture memory on video cards. Everything about every player-character's appearance had to be part of the global textures that were always loaded in the video card's ram, while zone specific terrain and NPC features could be more varied as they are loaded on zone entry and can be deleted (from video ram) on zone exit. That same limit would apply today, just would allow for higher res and more variety due to much larger video rams, but you still need to make PC appearance global (imagine PvP if approaching somebody could force you and/or them to swap video textures, or consider the possibility for griefing people doing PvE content by having toons with rare textures approach them during difficult encounters to try to cause their video to lag.)