Raptors in TD - Annoying trip, okay EXP, no loot
GFay/Kelethin Guards - Easy access, good EXP, 10pp per from swords/fine steel, (requires many trips to vendor/bank or lots of WR bags) lose wood elf factions
Seafuries - Annoying trip but you can bind there, okay EXP, good cash loot, have to deal with complaining shamans that your quad is taking up 4 spawns but them root rotting 4 Seafuries is totally acceptable...
Burning Woods/Skyfire - Have to selectively choose mobs, ideally all the same type so similar HP, exp is meh, drops rarely spells but that's not worth it.
Personally I've done GFay guards and Seafuries. People will ALWAYS complain about quadders at Seafuries, comically so as I point out with the shamans who take the same number of mobs and take longer to kill them. GFay Guards are pretty easy to find open, you have to have levitate and if you want to loot you'll need to find lots of WR bags... But that's mostly for DE wizards only.
Raptors I recall being good but that zone is very annoying but worth a shot if you're still there from doing Spirocs.
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